AI Insights · Timothy · July 2022
Top 5 Fidget Toys Games on iOS in Belgium - Q2 2022
This article reviews the performance of the top 5 fidget toy games on the iOS platform in Belgium during the second quarter of 2022, highlighting key metrics such as downloads, revenue, and active users.
In the second quarter of 2022, the top 5 fidget toy games on the iOS platform in Belgium showed varied performance in terms of downloads, revenue, and active users. Here's a detailed look at how each app fared during this period.
Slime it: Slime Game Simulator from Slime4Fun had a challenging quarter. Weekly downloads started at 4 in late March but quickly dropped to 0 by mid-April, remaining at that level for the rest of the quarter. The app's revenue saw a significant decline, starting at $16 in late March and dropping to $1 the following week, with no revenue recorded thereafter. Active users started at 637 in late March and showed a steady decline, ending the quarter at 555.
Antistress - Relaxing games by Moreno Maio experienced a more stable performance. Weekly downloads fluctuated, peaking at 88 in late May and reaching 87 at the end of June. Revenue saw a brief increase to $5 in mid-April but remained at 0 for the rest of the quarter. Active users showed an upward trend, starting at 290 in late March and ending at 374 by the end of June.
Antistress - Satisfying Games! from CONTENT ARCADE (UK) LTD. also had a mixed quarter. Downloads varied, starting at 12 in late March, dipping to 3 in late April, and peaking at 17 in late June. Revenue increased slightly in June, reaching $3. Active users data was not available for this app.
Squishy Ouch: Fidget Toys by WANNA PLAY GAMES LTD saw a decline in both downloads and active users. Downloads started at 71 in late March but dropped to single digits by June. Active users followed a similar trend, starting at 110 in late March and ending at 44 by the end of June. The app recorded a revenue of $14 in the final week of June.
#SelfCare from TRU LUV Inc. showed a consistent pattern in downloads and active users. Downloads fluctuated, starting at 52 in late March and ending at 10 in late June. Active users started at 114 in late March and dropped to 34 by the end of June. The app recorded a revenue of $2 in the final week of June.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, please visit Sensor Tower's website.